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Decky

112 Art Reviews

49 w/ Responses

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O' to be so bored that you start playing with your innards.

It's a great loop with nice little touches such as the moving background, though I would have liked to have seen more detail around the movement of the guts, perhaps some fluids dripping away from them or an organ flipping around in there.

The drawing style itself is reminiscent of Felix Colgrave (as stated in your comments) and I think it's something he'd like. Well done.

Keep it up.

An impressive piece.

I love how the white glowing eyes jump out at you in contrast to the brush stroke style of the hair. The texture of the clothes, especially on the sholders of the jacket is exceptional. The background, as well, can not be faulted. Neatly drawn and with just the right amount of blur and warp to give the image the right feel.

The feet/shoes of the zombie seem a little rushed compared to the rest of the piece. A minor flaw but one that stuck out to me, also the blood splatters around the sword and stomach feel flat compared to the rest of the image.

A well deserved 4.5/5 stars.

Not a bad pinup drawing. I like the use of warm colours, obviously used to match the hair colour (I'm guessing this as you stat a name in the description. Not familar with her but I'm guessing you didn't pick her hair colour) it works well with the setting of a beach. Keep the sand in the background very simple was another good idea.

I would say though that her lower back looks wrong, with all the lines in there it makes her look as if she skin like that on a bat's wing across her back, all demonic and Hieronymus Bosch. I would have softened those lines to give a more feminine look.

A good illustration. You did this Jane Shepard proud.

StudioPirrate responds:

thanks my friend.
I'm trying a new looser faster style with my brush strokes, not always blending everywhere to keep the picture dinamyc, but you're right, her lower back could have been worked up a wee bit more.
I'll pay attention to that next time ;)

It's a kind of funky, disco death star.

The background puts me in mind of the sort of place they'd park the thing when they're taking the staff on a work trip to Earth, Wind & Fire Con, where it's always 1974. It's very good though I would have made the surface of the planet in the bottom right sharper and maybe toning down the pinkish mist on it.

It's hard to knock this as it's a damn good piece but I feel that it would have been a lot better if it was a larger busyier image. Maybe a full Star Wars themed, multi-coloured extravaganza complete with quite a few characters and what not. It would have taken an age but it would have been worth it.

For what it is, it's very good.

Very neat, I like the little touchs such as the detail on the corner bricks and the supports under the wooden ledges.

I personally would have given the texture on the white and grey exterior more depth to achieve a rougher, more medieval look, a wooden texture for the struts would have been good too. Maybe make the windows transparent. It's a pain (or pane. Get it?) but I think the soild light blue windows look can really ruin a 3D model.

A good, clean model. You should be proud of it.

jsabbott responds:

I had actually planned on using hand-painted textures for this model but they just did not look right at all. Hopefully at some point in the near future I will re-do these models with either hand-painted textures or real-world textures.

A good piece of pixel art. I like the texture effect that you've created on the ground, though I would've liked to have seen the source of the light and, because of this, made this a landscape proportioned piece and had a street light behind and to the right (viewers right) of the central characters.

I like the boarder and the rounded edges in opposing corners but I would have created the piece on a transparent background so that the space beyond the rounded corners is clear but keeping the grey background in the boarders

The only other critism I have is that some of the limbs on the characters look disproportionate, for example the left (viewers left) arm of the central character with a green shirt and the legs of the zombie on the left.

There are things that have been done great here that are worth noting for example the blood coming from the back of the right zombie's head and the details on all the characters clothing so I'd say it's a piece to be proud of, well done.

A really good example of how good 3D can be simple too. The second I saw this I could envisage it being overlaid with type and being used to promote something, in other words it looks like the graphic from a good quality corporate piece, not a bad thing.

I like the use of a brush like texture on the marble and the reflection at the bottom is executed brilliantly as well. Good stuff.

ZflxDVerdammt responds:

thank you this pretty much made my day! :)

A great illustration, though if it was me I would have made the American flag sub graphic larger so that it came from the edge of the image and possibly the lower, right corner of the flag going behind the characters left shoulder. I would also say that having the character going off the bottom of the page with some trousers would have improved the look.

I also agree with AtomicAstro, the hands are a bit small.

Other then these things it pretty awesome.

RedAndrew responds:

Thank you for your criticism, most of this is unfixable now, only for a future, but I'm thinking of fixing the flag and make it larger, still behind his head, also the shoulders, that's just how I see it as a better image, sorry. But thank you for your advice.

Nice work. I like the simple colour scheme and the background that continues the use of circles for the suckers and spots on the head.

The odd little bits that I would have done differently include the eyes, which seem a little off to me, Though this might have been a personal choice made by you to make the character a little cross-eyed. I'm also not sure I would have had the shadow going straight through the spots on the head, maybe a slight off set would have made this look a little better. These are very minute issues I have with the piece.

It's a good piece of cartoon work, keep it up.

gummyart responds:

Thank you so much!

I remember you. Good to see you back.

Considering that you have had three years away from drawing this is an impressive piece. I particularly like the clouds which have a subtle, thick brush stroke feel to them. The details on the man's beard and the robot's hand are also a high point of the image.

I feel that the grass could have been improved with more depth. I would have made the strands start to go thinner a lot earlier then what you did. Though this is just nit picking.

Good work and good to see you back.

I feel that the

Graphic designer for hire. If you want something designing give me a PM and I'll get back to you.

Decky Doughty @Decky

Age 32, Male

Graphic Designer

University of Chester

Northwich, England

Joined on 1/31/10

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