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Decky

100 Game Reviews

21 w/ Responses

A great game, I've always been a big fan of tower defence games and this is one of the better ones that I have come across on Newgrounds, it was particularly well drawn.

Though I think it could have been improved by adding more types of tower and extending the length of the waves. It also became quite boring rather quickly but this is a problem that most tower defence games fall up on.

The idea for this game was good although due to how large the levels were and the fact that there was no music it got extremely tedious very quickly. Also I wouldn't have hurt to have some animation on the character.

What I would have done to improve it would have been to along with some background music, sound effects and making the characters legs move as he walks, include an instruction page as you stated in the describion that it was almost a standard maze game which are usually controlled by mouse. Maybe some different kinds of fruit other then those red apples would have been good too.

Basically this game could have been so much better if a little more time was put into it.

This game sadly for me is a true case of style over substance. It looks brilliant, the artwork is extremely impressive but he game itself is rubbish. the character has such a small head start that you die almost instantly all the time making it painfully slow to save up some money, it isn't explained if you are meant to hit the boxes you just find out that you aren't when you first do and because of these facts it's simply frustrating to play for longer then a couple of minutes.

The way to go about improving it is to simply give the character move of a gap at the start and also to have an instructions page when you begin.

Hats off to Kinsei01 for the artwork.

Not a bad game for what it is and I can appreciate that it was clearly meant to be a simple puzzle game because this gives it a certain charm that usually comes from a retro arcade style of game. I believe that it could have been improved and this style maintained though, for example maybe another type of enemy that fires guns but at quite a slow rate so that you had to time getting passed it could have been good.

Another thing that I thought could have improved the game would have been to cut down on the amount of times that you come up against three blocks blocking your way and you have to do the whole "moving the two to the side forwards and then moving the centre one to the side" blockade. Frankly it has been over done a million and one times and everybody knows how to get passed it.

Other then these things I thought it was a great game and a welcome addition to Robot Day 2012.

A great game, especially when you take into consideration how long you had to create it. Though there are a few problems I had with it:

It was far too easy, the only level that in any way challenged me was the last one which took a few goes to figure out. The rest of them I instantly saw a solution. I'm not too sure if there is much that could be done about this however as it would have taken half of the 72 hours just too think of some truly challenging. levels. Also some of the items were introduced a little late in the gam, it would have been better to get the "this is a new item" levels out of the way at the start.

Basically it's not bad for the time you had and the stuff I didn't like was probably due to the time limit.

A brilliant and in the later stages challenging game, personally I'm stuck on stage 28 and would kill for a walkthrough. I can't really say what would improve it as anything added would take away from it's simplistic charm.

Basically, great game and good amount of medals.

At first when I clicked on this game I thought it was going to be crappy due to it's file size but when I played it I realised that it was actually a great shooter games with a quite unique concept. The idea of controlling two characters at the same time that depend on each other for either protection or clearing a path was a good one and an 8-bit game is always a treat to play.

All in all it's not a bad game, although I'd say that like most shooters the gameplay suffers after a short while and the play becomes stagnant. Maybe upgrades would have helped it become entertaining in the long term.

A great homage to the NES era of games, I thought that the 8-bit graphics of the game were great and reminded me of playing all those retro games years ago and as this game was clearly meant to endue a state of nostalgia then I would class just the type of graphics used as a victory for that.

The gameplay was a little difficult at points but wasn't so bad that the game became impossible (just nearly in the case of level 5). I was also impressed with the amount of NG medals that this game had to offer, not so many that you feel you are getting them for nothing but just enough that it feeds my stat whore lust for medals. It may have taken a long time to make this but it was well worth the wait and I'm sure that retro gamers everywhere agree.

Easily 5 stars!

Not a bad a game although the controls are a little hard to master at first and the Road Warrior medal isn't working for me. The in game achievement comes up to show that I have done it but it doesn't unlock on Newgrounds.

A brilliant and yet simple idea for a game, the general idea of a russian roulette game was great and the fact that you made the characters oranges and added some quite bad puns to it only made it better. I would have maybe put a little bit more of a back story to the character or had an orange as the main character and different fruit as the opponents but that's me being picky.

Graphic designer for hire. If you want something designing give me a PM and I'll get back to you.

Decky Doughty @Decky

Age 32, Male

Graphic Designer

University of Chester

Northwich, England

Joined on 1/31/10

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